After sending my ball jump test to Aaron Hartline of Pixar animation, I was once again put in my place. Frankly, I love it.
He kindly responded and gave me his thoughts on my "simple" test.
It took me a few times to understand what was going on exactly. Instead try having the ball come bouncing in and
without stopping, bounce up high to get over the block. Instead he doesnt get to the top, but rather bounces off the top part of the block.
Upset, he looks at it for a beat - backs up then does the bounce up to the top, and falls off. Then showing the anger and frustration, backs up really far - add that shake for the anticipation (like the rubberband example i give in the lecture) and have him it it a full force. Much Much harder then you have now and traveling more across the screen to hit it.
Once the block slowly starts to fall, then comes crashing down - then have his attitude change to being happy, joyful. Celebrating by jumping up and down - lightly! - then bouncing off screen.
You have alot of the beats - but im not feeling the emotion of the ball yet. Really play with your timing. How can you make this ball have feeling?
I'm going to go back through the shot and address the points Mr. Hartline mentioned. The one re-occurring critique I get is always that my shot isn't clear. No one but myself understands what's going on. That's something I really need to hone in on.